![]() ![]() ![]() ![]() ![]() Microsoft anticipated both Gears of War and Halo to release on two year cadences, so that the franchises could alternate. Once Gears of War 2 shipped, the studio knew that there would be another game, and they had a rough idea as to when it would need to be finished.Įpic’s agreement with Microsoft as publisher socketed the studio into the Xbox 360’s flagship release calendar along with Microsoft’s biggest gun: the Halo franchise. Below, we have an excerpt of the book’s third chapter, which looks at different aspects of the development of Gears of War 3. The book also looks ahead at the upcoming Gears of War 5, which technically breaks the whole “first 10 years” thing, but there are bigger things to worry about. Written by former Polygon reviews editor Arthur Gies, the book includes interviews with many of the staff who were involved with the franchise in its early days, and includes new comments from former Gears design director Cliff Bleszinski, who has otherwise avoided interviews since closing his recent studio Boss Key Productions. note: On July 16, Udon Entertainment is releasing Gears of War: Retrospective - The First 10 Years, a book looking back at the art and making-of story behind every Gears game to date. ![]()
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